Max Schwarz's profile

Modeling and rendering doughnuts in 3D Blender


An appetizing doughnut on a plate. ​​​​​​​
My goal: Enhance my knowledge in 3D object modeling. In this project, I learned the basic functions of 3D Blender. I created simple objects, utilized modifiers and nodes. I also mastered applying materials and working with scenes. Furthermore, I established lighting and adjusted the camera, setting the focal length.
Specifications: Tutorial videos 5:30 minutes long.
Completion time: Approximately 10 hours.

Texture overlay
​​​​​​​My goal: Enhance the texture rendering of the dough. For a more realistic model, I created a seamless texture in Photoshop by combining two images, and later applied it instead of a material.
The process
My failure: Here, you can see moments of creating the dough texture, and like anyone making their first 3D model, my mistake. The error stemmed from incorrectly using either a modifier or a node somewhere. As a result, part of the model representing the dough started to shimmer with a blue color. Additionally, while the composition of the models was geometrically aligned, it turned out visually dull in its presentation.
Overcoming difficulties: I had to start over from scratch. After verifying that the render was going well, I began shaping the composition.

In the end, I assembled this composition, placed cameras and lights, and proceeded to render. Of course, I also added some plants.
Oh yes, too much gloss! Let's reduce it.
It's already better, we've removed the gloss, but now there's not enough light. I added some light. The result is significantly better now. I'm pleased.
Thank you all for watching, and also to all the creators of the tutorial videos.
You're the best!

Modeling and rendering doughnuts in 3D Blender
Published:

Modeling and rendering doughnuts in 3D Blender

Published: